Visual FX for Television

VFX // 2013-2014

In 2013, I began my career at The Mill, one of the world’s most prestigious visual effects studios. As a junior artist, I worked alongside some of the most talented and humble people I’ve ever met, contributing to projects that required a level of precision, artistry, and dedication that left a lasting impact on me.
Though I’ve since moved beyond the VFX industry, my time at The Mill shaped me in ways that continue to influence my work today. The art of storytelling through visuals, the discipline of problem-solving under intense creative constraints, and the collaborative spirit of world-class teams—these experiences became the foundation of how I approach design, photography, and product work.
Work completed using Photoshop, Mudbox, Maya, Arnold, and Nuke.
Projects in order of appearance:
Call of Duty: Ghosts "Epic Night Out" | The Mill  |  Texture Paint, Model, Matte Paint, Precomp
Matte Painting "Oceanside Cliffs" | Personal Project
Off! "Moose" | The Mill  |  3D Camera Track, Matte Paint
Bureau X-Com: Declassified "The Aftermath" | The Mill  |  Texture Paint, Matte Paint
Work completed using PfTrack and Maya.
Projects in order of appearance:
Audi "Super Bowl 2014: Doberhuahua" | The Mill  |  Layout, 3D Camera Track, Geo Track, Matchmove
Beats Music "Super Bowl 2014: Modern Goldilocks" | The Mill  |  Layout, 3D Camera Track, Geo Track, Matchmove
Comcast "Super Bowl 2014: Bold Explorers" & "Wizard" | The Mill  |  Layout, 3D Camera Track, Matchmove
Food Lion "Powerwalkers" & "Band Practice" | The Mill  |  Layout, 3D Camera Track, Lion Face Geo Track
Foot Locker "Kobe Lightbulb" | The Mill  |  Layout, 3D Camera Track, Geo Track, Matchmove
Titanfall "Shadow" | The Mill  |  Layout, 3D Camera Track, Geo Track, Matchmove
Raw Footage
Raw Footage
Created a basic 3D model and lighting as a base for the matte painting
Created a basic 3D model and lighting as a base for the matte painting
Painted in texture, detail, and matched surroundings
Painted in texture, detail, and matched surroundings
Final color-graded composite that made it into the final cut for The Bureau: XCOM Declassified - The Aftermath
Final color-graded composite that made it into the final cut for The Bureau: XCOM Declassified - The Aftermath
In early 2025, Technicolor closed its doors, marking the end of an era for The Mill and other legendary studios under its umbrella. It’s a heartbreaking loss, but the legacy of The Mill lives on in the work we created and the people who made it extraordinary. This portfolio piece is my way of honoring that time—a testament to the craft, dedication, and camaraderie I was lucky enough to be part of.
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